Xymor

Cave Zombies Attack

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie faced off against a flock of stirges that attacked them from the darkness of Xymor. The small creatures were easily killed, with only Arien suffering significant blood loss from the fight.

With the area cleared of enemies, Roman stripped and entered the cavern pool to swim through to the other side per Ich-Tell’s instruction. He took a rope with him for the others to use as a guide through the submerged tunnel. They secured their perishable items in the cavities of the dead stirges and bedrolls to prevent water damage before taking the plunge. Everybody made it through without difficulty, although they had to remove several cave leeches that attached themselves during the swim.

After a few hours, the group came upon the dead bodies of an ogre and a human. Maggie went forward to investigate and both of the corpses began to rise as zombies. The heroes sprang into action with Roman, Maggie and Arein jumping right into the fray while Mortimer stayed behind with Ich-Tell to deliver magical attacks. The large ogre zombie used a large femur bone to lay waste to Maggie and Arien. Roman few into a rage as his companions fell and Mortimer blinded and weakened the giant zombie with his spells.

As the zombies were put back to death, Maggie miraculously awoke from her terrible wounds. But it took a potion of healing from their dwindling supply to revive the dying Arien…

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Journey to Burran

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie climbed the icy cavern walls outside the lair of the White Dragon Cultists in Xymor. They easily made it to the sloping passageway above along with their hog-tied cultist captive. Roman once again gruffly interrogated the cultist about where they were going and why they had to leave the way they came. Somewhat satisfied with the answers, they gagged and bound the cultist again and allowed him to lead them on through Xymor to Burran.

A distant bellow from a Duergar hunting horn did not bode well as the group squeezed through small crevasses, crawled through low passages and eventually made it to a cavern with a pool at one end. The cultist indicated that they had to swim through the pool to a submerged opening five feet down to get to through the area. As they began to prepare for the swim, the ground trembled and a large insectoid ankheg burst from the ground. It managed to spit acid on Arien before the group wounded the creature enough to cause it to flee.

However, commotion from the battle disturbed a flock of stirges roosting in another part of the cave…

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Retreat!

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie searched through a the private chambers of Jera Nureth in the caverns of White Dragon Cultists in Xymor. Mortimer discovered that maps in the room pointed toward areas of snake people, fungal forests, large subterranean seas, Burran and the home of the Deep Gnomes they supposedly befriended. Maggie brought him additional pages of drawings that appeared to be complicated architectural drawings with a particularly worn one labelled X01-Cooler. Meanwhile, Arien used her acidic spell to melt the lock of a chest. Inside were potions of healing, several gems and an acid ruined set of pearls.

They woke a captured cultist and asked him additional questions about Burran and the maps. He provided no real information but agreed to lead the companions to Burran using passages that would avoid meeting with the Deep Gnomes again. The group decided to renege on their deal with the gnomes and headed back out of the cavern. In the main chamber, they were confronted by several more kobolds.

The guard slipped away from Roman and fled past his fellow cultists as they attacked the group. Mortimer caused phantasmal bone chains to entrap the guard and knock him out again. The kobolds did not prove much of a match for the blades and spells of the heroes, with the final fleeing kobold being struck down by Arien’s sorcerous missile. Roman again woke their captive and snapped out the poor souls tooth in order to keep him in line for the rest of their journey to Burran…

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Talk or Chomp

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie scoured the bodies of their recently slain foes in the entry chamber of a white dragon cultist lair. They found nothing of value except to pair of spikes to prevent slipping on the icy cavern floor. The heroes then entered a barracks where they fought additional human cultists. The foes tried desperately to defend their lair, but were no real match for the companions.

The heroes then entered a work chamber where two more cultists attacked. One was quickly slain while Arien and Mortimer casually searched among the maps strewn about a table. The other cultist was soon captured for information. Roman’s harsh interrogation tactics made Arien, Mortimer and Maggie uncomfortable as he promised to dine on the man’s genitals unless information was forthcoming. The petrified guard cooperated, mentioning the large village of Burran as his home. When the questioning was over, Roman began violently punching the guard to the horror of his companion. As the guard fell unconscious, Roman calmly said, “You guys don’t know much about interrogations, do you?”

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Storming the White Dragon's Lair

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie cautiously crept around the edges of a subterranean lake toward the suspected lair of a white dragon and her worshipers. As they advanced, Edgar flew inside to examine the first chamber. He noted two humans with swords drawn waiting in ambush. Roman cautiously urged his companions forward with a plan of attack using Standard Adventurer Steve and Arien’s thrown light spell. With the plan in motion, the cultists attacked with a battle cry of Zowonkular!

The companions were able to defeat the humans, but a troop of kobolds entered the battle. Mortimer put most of them to sleep with his wizardry, but more of the small reptilian beasts appeared to wake their allies and continue the attack. Maggie used her stealth to strike killing blows upon the creatures as the rest of the group used their might and magic to finally bring all the creatures to their doom… except one that escaped down a dark hallway…

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Yes. Kill Dragon.

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie found themselves in a hallway trapped with cages falling from the roof. As the cages continued to fall and capture several in the group, they eventually discovered that they could lift the cages and crawl on the top of them to get through. But as Edgar rounded to the corner to investigate the hall further, he saw two small Drow waiting in ambush. Mortimer cast an illusion of Standard Adventurer Steve and the Drow attacked him. Arien tried talking with the Drow and discovered that they wanted to bring them to their leader. But tensions continued to rise until Edgar flew into a chamber and found that there were even more Drow waiting to attack, as well as a strange three-legged creature. Upon this discovery, Mortimer urged diplomacy and the group was led to the throne room of Hobia.

There, Hobia revealed that the Drow were actually Deep Gnomes in illusory disguise. She offered them protection from the Duergar on their trail as well as a brilliant red stone that lit upon command. In return, the group had to route the white dragon and her worshipers that had taken up residence in a nearby cavern, causing the area to freeze. Arien tried to further negotiate with Hobia, but Roman gruffly stated, “Yes. Kill Dragon.” The heroes were equipped with additional gear, a map to the dragon lair and rations as they headed out. They navigated a steep icy hall before emerging in a cavern with a floor of a frozen subterranean lake…

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The Duergar Attack

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie faced an onslaught of their former Duergar slavers in the cramped caverns of Xymor. The first Duergar jumped to attack, but fumbled when he fell through the illusory boulder he tried to land on. Roman took advantage of the situation and began raining blows on the creature. Behind him, Arien cast a spell, putting the second Duergar to sleep as the third Duergar turned invisible. Mortimer cast chill touch at the creatures and sent Edgar to find the last Duergar while Maggie let loose a rain of arrows.

The first Duergar fell to the battle, but the other woke up and grew large to attack. Mortimer failed to put the slaver to sleep, but Arien completed the task allowing Roman to finish the creature. The group then heard the low rumbling sound of Druegar war horns echo throughout the caverns, so they fled.

The caverns continued sloping down and grew even colder with frost appearing on the floors and walls. Exhausted, they found a small chamber and rested. Mortimer ordered Edgar to fly back and cover as many of their tracks in the frost as possible as they settled in to rest. The next morning, they headed out into the caves, blindly choosing their path.

Eventually they noticed the cave appeared to be worked by intelligent creatures. As they pressed forward, a cage fell from the ceiling, crashing behind Roman. Another dropped to trap Arien, but she narrowly avoided the iron cage…

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Please Tell Me What The Ratties Say

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie walked into a dark chamber in the abyss of Xymor. Once they all entered, two grimlocks attacked with their spiked bone clubs. Maggie was able to help Roman kill the first after it bungled its attack, but the other was able to smash Mortimer to the ground. Roman quickly dispatched the beast and Arien administered a healing potion to the unconscious wizard. The group then continued further into the depths as Mortimer’s crow familiar, Edgar, berated his lack of fighting abilities.

The companions eventually made their way to a crossroads where they heard a goblinoid speaking to what they assumed were children. They tried to cautiously examine the area, but were attacked by a hobgoblin and his pet rats. As the rats fell in battle, the hobgoblin grew enraged, which prompted Roman to fly into his rage and kill the creature. After securing beast’s belongings, including a strange magic rope made of undulating intestines, the group decided to head down a tunnel that seemed to have cooler air.

After travelling for a bit, they heard the stomping of feet behind them and realized that they were being pursued by Duergar. Mortimer cast an illusion of a boulder that the group crouched behind. Arien prepared to cast a fire bolt spell as soon as Roman gave her the word to attack…

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Darkness Descends

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie entered a small chamber sliced in half by a deep chasm. The sound of rushing water below convinced them that a swift subterranean river churned in the depths. The group decided to cross the chasm on a rope. Arien cast mage hand to carry the rope over and attach it to a stalagmite.

With the rope secured, Maggie decided to cross first. Once she reached the other side, a magical darkness descended on her. A creature attached itself to her head and began to suffocate her. Roman realized that this was the tactic of a darkmantle. He jumped the chasm and attacked the creature in the darkness, causing it to lose concentration and lift the dark shroud. After Arien’s acid splash on the creature, Maggie was able to jam her rapier into the beast and free herself. After crossing the chasm with only Mortimer having any difficulty, the companions rested and then headed out further into the caverns.

They walked through a tunnel filled with filth and excrement before entering an empty chamber. Further exploration led them to another chamber where Mortimer cast an illusion of Standard Adventurer Steve to draw any surprise attacks. Steve was not assaulted so the group warily made their way forward..

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Flight From Orran's Pits

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie made their escape from Orran’s Pits by hiding inside a cart used for disposing of dead slaves. Mortimer drove the cart to the body dump where the group crawled from the corpses, overthrew the surprised guards in the area and then made a hasty retreat to the rumored settlement of Trodden.

Maggie’s information about the settlement proved true and the fugitives were able to secure equipment and remove their slave collars before continuing their flight. They feared that Orran and his minions would recapture them and send them back to the magmium mines. The group traveled for several days among the caverns of Xymor, searching in vain for a way back to the surface and their homes. The twists and turns soon had them hopelessly lost and disoriented. As they continued, the tunnel began to increase with moisture.

Stalactites and stalagmites grew more numerous making travel through the narrow tunnels precarious. The companions soon found themselves in a small chamber with a deep chasm running through the middle. In the distance, they could hear the rumbling of quickly flowing water…

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