Xymor

Sad Little Orphans

Long into the future, in a land far, far away…

Roman, Arien, Maggie and Nolofinwe decided to investigate an orphanage in Burran with the hopes of finding the lost Jarra. Maggie had discovered a Thieves Cant symbol that indicated the building was a thieves’ den, but the group pressed on. Roman climbed to the top of the roof and made his way down a chimney. Nolofinwe transformed into a cat and peered inside one of the windows where he saw young children running in the halls. Arien turned herself invisible and peered inside. She saw a hooded man with part of his face heavily scarred sitting at a desk and talking with several children. And Maggie knocked on the front door.

One of the young girls opened it and invited her inside. Maggie stayed in the doorway but quickly came under attack. The man rushed forward and punched her in the throat as several of the orphans jabbed her with their daggers. She pulled away and the orphans followed her outside, eventually drawing enough blood to drop her to the ground. Nolofinwe soon arrived and created a thunder bolt that killed all of the children in one vicious wave. He then healed Maggie, and with the still invisible Arien, they entered the orphanage.

Meanwhile, Roman found himself in the kitchen area with three orphans. He rushed out and knocked out a girl and growled at the others to flee. The reunited group then used a key to open a secret door that led to a descending staircase…

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Child Killers

Long into the future, in a land far, far away…

Roman, Arien, Maggie and Nolofinwe battled against a sword mage, dust mephits and small children in The Stalk district of Burran. During the fight, Arien cast web on the ragged boys, making them easy pickings for the rest of the group. As the dust mephits fell in battle, they exploded into clouds of dust, temporarily blinding some of the companions.

As the sword mage continued to dodge behind a corner after casting his spells, the heroes moved forward to confront him. He teleported to the rooftop to escape the onslaught, but Roman and Maggie followed him up. Meanwhile, Nolofinwe turned into a mushroom armored elk to run around the building in hopes of cutting off the attacker’s retreat. However, Roman caught the awaiting sword mage by surprise on the roof, badly injuring him so Maggie could deal the final blow.

After the battle and a search of the bodies which turned up an ornate key, they continued to the orphanage where Arien hoped to find the missing Jarra. Once there, Maggie tried peering into the window, but found they were blocked. She then noticed a triangular smudge on the building indicating that this was in fact a thieves’ den…

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Heroes of Burran

Long into the future, in a land far, far away…

Roman, Arien, Maggie and Nolofinwe discussed the local temperament of Burran while enjoying drinks in the Bowling Boulder. A patron interrupted their conversation to invite Roman to take up a bet to lift the boulder inside the bar. Only the owner, an orc named Gangor Fist, had ever been able to lift it. After much cajoling, Roman accepted the challenge. Arien noticed that the orc secretly undid a latch that hooked the boulder to the floor before lifting it. With this knowledge and his strength, Roman easily lifted the boulder and tossed it into the spore stomping pit. Betting money exchanged hands and Roman enjoyed his payment of free drinks. They drunkenly left the bar after a night of carousing and dancing to crash at the Night Glow.

The next morning, Maggie woke to find Jarra missing. She and Arien went to search for her as Roman and Nolofinwe decided to head to Haldo’s Hides. Roman was approached by Paff in the Chain Market, who claimed to have a map of a temple that could, might possibly, contain a portal to the surface, as well as treasure. In exchange for an even split of any treasure, he would give them a map of the place and lead them there. Roman brushed him off and after getting their paperwork in order, the entire group headed to The Stalk to do their individual business.

While they were travelling toward an orphanage to see if Jarra was there, the heroes came under attack by several young, dirty boys. The children were joined by a sword-wielding wizard and two dust mephits. The group shook off the sleep effects of the mephits as Nolofinwe caused the ground to sprout forth vines to entangle the wizard. Arien shot her magic missiles at him, only to be rebuffed by his shield. Roman throttled one of the boys and threw him into the wizard before a mist surrounded the wizard and he teleported away. Meanwhile, Maggie attempted to battle three additional boys that tried to sneak up behind them. The dust mephits then blew blinding dust into the air, causing Nolofinwe to lose his sight…

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Slaying the Manticore

Long into the future, in a land far, far away…

Roman, Arien, and Maggie continued on their journey to the city of Burran in the caverns of Xymor. Roman, still enraged from a battle with bullywugs, grabbed Ich-Tell by the throat, held him over a high waterfall and accused him of knowing about the bullywug ambush. The pathetic cultist swore innocence and with help from Arien’s soothing voice, Roman roughly released him. They all jumped down to the ledge below with the help of Arien’s featherfall spell.

They eventually arrived at a beach where beggars emerged from tents. Arien offered to help a young human girl named Jarra and soon there was chaos on the beach as the rest of the poor mob wanted help also. Arien shooed them all away as the blind ferryman arrived. For the price of a ruby, Dargoll agreed to transport them to Burran, which was an enormous petrified mushroom jutting up from Black Lake.

During the journey, a manticore attacked. It shot tail spikes at the heroes, eventually killing Ich-tell. Arien continued to blast the creature with her sorcery, enraging it. It flew directly toward her and landed on the boat. Roman flew into his own rage and jumped on the back of the beast while trying to choke it. Meanwhile, Maggie darted in and out of the melee, eventually using her rapier to slay the beat.

The group made it to Burran where the guards at the gate were surprised to see the manticore slain. They directed the companions to the Bowling Boulder tavern. Inside, the heroes noticed that word of their deeds had spread among the townsfolk. To their surprise, they were approached by an elf they recognized from their times in the magmium mines. Nolofinwe introduced himself, saying that he escaped from the mines by using his druidic powers to change into a mouse and slip past the guards. He was deeply saddened to hear of Mortimer’s death and agreed to guide the others throughout Burran…

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A Sad Goodbye

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie searched the lair of the now dead Jax Newlife. As Arien examined the glowing orb on a pedestal made of clawed hands, Mortimer picked over Jax’s body. He found the necromancer’s wand of magic missiles, two bone darts and a pouch stitched with an image of a humanoid wearing stag antlers. The image resembled Arcano, a creature that Mortimer saw in his dreams when he first acquired his own magic powers.

Mortimer opened the pouch and pitch black smoke poured forth with ethereal claws to surround him. Maggie tried to knock Mortimer away, but found herself under attack. Arien cast magic missiles at the claws, causing some to dissipate, but it did not help much. Roman attempted to chop off Mortimer’s hands, but only managed to knock the pouch away. And still the smoke poured out, targeting Mortimer. Maggie tried to stab the pouch, but was again attacked. Arien blasted it with firebolt causing the pouch to close, but only after in consumed the smoke, the claws and Mortimer himself.

Roman picked up the pouch and encouraged his dispirited comrades to move on. Outside the chamber, they triggered a trap filled with white mold spores. Ich-Tell fell into the pit, but was rescued before succumbing to the spores. They continued following Ich-Tell to Burran, but were interrupted by a group of bullywugs. The vile creatures proved no match for the heroes and fled once they realized the battle was hopeless…

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Slaying the Necromancer

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie continued their battle against the undead army created by Jax Newlife in the caverns of Xymor. A mummy continued trying to frighten the raging Roman to no avail as it took a solid beating from the group. Eventually, Maggie struck the creature in a vital spot, causing it to unravel into a pile of ribbons. The skeletons in the cavern continued raining arrows, but were soon put back to death.

The group continued after Jax, but soon had to face an animated rug made of humanoid skins. It was eventually cut to shred after trying to strangle Roman. Maggie snuck forward into a chamber where she spotted Jax hiding behind a pile of rocks with his wand of magic missiles in hand.

After reporting her findings, the companions moved in to attack. Arien and Mortimer tried to distract the necromancer as Roman charged in for the kill. Jax attempted to again flee and blast his way out, but he could not withstand the might and magic of our heroes…

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The Necromancer's Lair

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie searched a cavern in Xymor where skeletons recently emerged for a losing battle. The area appeared to be a necromancer’s morgue. Searching through the debris, Mortimer found a vertebra inscribed with arcane runes. He decided to spend some time examining the artifact as the rest of the companions explored the nearby area, tended to wounds and had some cuddle time. Mortimer discovered that the vertebra could be used to stare extra spells, so he pocketed it.

The heroes then headed into a chamber that had two locked chests. Maggie examined them both and found nothing amiss. Ever cautious, Roman used his glaive to move one of the chests which caused rocks to tumble from the roof. With the trap disarmed, they opened the chests to find them both empty. The group then entered a chamber where two zombies tried to dump more rocks upon them at the entrance. They avoided the surprise and quickly dispatched the undead.

In the next large cavern, the heroes faced more undead foes including a rotting mummy. The necromancer, Jax Newlife, offered the companions eternal life whether they surrendered or not. Undaunted, the foursome entered battle. Roman flew into a rage as he tried to take down the mummy, avoiding the creature’s frightful visage. Arien created mirror images of herself to confuse her adversaries as she launched magic missiles against Jax. After being wounded by his adversaries, Jax fled from the cavern, but his minions remained behind to continue the battle…

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Zombie Furries

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie decided to take a much needed rest after an intense battle with an ogre zombie. Mortimer conjured Edgar again to keep watch on the southern tunnel as Roman kept watch on a chamber to the north. During Roman’s guard, a zombie meandered into the area. Roman easily took his glaive to the undead and destroyed it. Later, during Maggie’s watch, another zombie wandered by. It wore a tattered bear fur costume but did not heed the sleeping companions.

The next morning, Roman used a tale about his former fighting companion named Meatball to discuss tactics with Maggie and Arien. His strategies were put to the test as three costumed zombies attacked. Roman kept the creatures bottled up in a passageway as Maggie darted in and out of the melee. Arien and Mortimer rained magic from further away, until skeletons clambered in from chamber to the east. Roman flew into a rage and ran to slay the skeletons as Maggie finished the last zombie.

The skeletons fell to sword and spell with that last crumbling to a blast from Arien’s magic missile…

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Cave Zombies Attack

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie faced off against a flock of stirges that attacked them from the darkness of Xymor. The small creatures were easily killed, with only Arien suffering significant blood loss from the fight.

With the area cleared of enemies, Roman stripped and entered the cavern pool to swim through to the other side per Ich-Tell’s instruction. He took a rope with him for the others to use as a guide through the submerged tunnel. They secured their perishable items in the cavities of the dead stirges and bedrolls to prevent water damage before taking the plunge. Everybody made it through without difficulty, although they had to remove several cave leeches that attached themselves during the swim.

After a few hours, the group came upon the dead bodies of an ogre and a human. Maggie went forward to investigate and both of the corpses began to rise as zombies. The heroes sprang into action with Roman, Maggie and Arein jumping right into the fray while Mortimer stayed behind with Ich-Tell to deliver magical attacks. The large ogre zombie used a large femur bone to lay waste to Maggie and Arien. Roman few into a rage as his companions fell and Mortimer blinded and weakened the giant zombie with his spells.

As the zombies were put back to death, Maggie miraculously awoke from her terrible wounds. But it took a potion of healing from their dwindling supply to revive the dying Arien…

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Journey to Burran

Long into the future, in a land far, far away…

Roman, Arien, Mortimer and Maggie climbed the icy cavern walls outside the lair of the White Dragon Cultists in Xymor. They easily made it to the sloping passageway above along with their hog-tied cultist captive. Roman once again gruffly interrogated the cultist about where they were going and why they had to leave the way they came. Somewhat satisfied with the answers, they gagged and bound the cultist again and allowed him to lead them on through Xymor to Burran.

A distant bellow from a Duergar hunting horn did not bode well as the group squeezed through small crevasses, crawled through low passages and eventually made it to a cavern with a pool at one end. The cultist indicated that they had to swim through the pool to a submerged opening five feet down to get to through the area. As they began to prepare for the swim, the ground trembled and a large insectoid ankheg burst from the ground. It managed to spit acid on Arien before the group wounded the creature enough to cause it to flee.

However, commotion from the battle disturbed a flock of stirges roosting in another part of the cave…

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